Version 0468: Big update with 8 new levels and visual / sound updates!


Hey all!

Here's the first update after the holiday break. Unfortunately the holiday break was longer than expected, so this update comes later what I originally planned to. This update adds 8 new levels. So I'm happy to say that the game has now over 50 levels! Making 50 levels was one of my original goals when I started this project. It was a goal that I wanted to reach, if I seriously would want to make this project to a commercial game. So I'm really happy that I could reach this goal! Of course it doesn't mean that I want leave it to there. I have a lot of level ideas in my head that I want to make! (And of course other ideas that I want to add to the game before I can feel the game is more complete)

But back to list of updates, I have also updates on the visual / sound effect side too. I tried to improve the game readability that players can more easily see where they are or where they have been teleported to. For example when players teleport, the teleport animation has the color of the player character (not just neutral white color). There's also some visual & sound cues when spikes / platforms are activated. For example now falling spikes have short animation (and activation sound effect) before they start to move. This short activation animation helps players to see better which spikes are activated and gives them a brief time to react to the spikes.


About the previous update, version 0.467:

I also wanted to talk about the previous update (version 0.467) that I didn't have a seperate devlog post. In that update I had tweaks making teleporting more easier (for example more bigger hitboxes and now you can shoot teleport ammos much quicker). There are also  new game modifiers for the game: "No Damage from Own Grenades",  "Grenade Knockback" and "Grenade Explosions' Destroy Teleports".  The "No Damage from Own Grenades" is simple modifier that players don't take damage from their own grenades. The "Grenade Explosions' Destroy Teleports" is an experimental modifier that allows players to protect themselves when other players try to teleport with them. For example if you see somebody trying to teleport with you, you can destroy the incoming teleport ammo by quickly shooting a grenade at it and then detonating the grenade, to destroy the incoming teleport ammo. The "Grenade Knockback" is another experimental modifier when you detonate a grenade next to a player, that player will experience small knockback from the grenade's explosion. This is especially handy if you want to try to drop another player from a platform to a spike pit. This modifier is still quite experimental, so the knockback effect still needs bit more work.


Here's the whole list of changes in the version 0.468:

-When player teleports, the teleport animation has the player character's color. So players can see more clearly where they are teleported to.
-Updated graphics for falling, moving, teleport and bouncing spikes.
-Added different sound effects: electric platform when it is activated and falling spike when it is activated.
-Added more particle effects: when player jumps, when a grenade hits ground and when bouncing spike hits ground or is hit by an exlposion.
-When falling spike is activated, there small pause and animation before the spike starts to move. Gives more time for players to react. And it's more clear which falling spikes have been activated.
-Few different level background graphics.
-When bouncing spike is inside a teleport door, the door can't be teleported with.
[Full version]
-Added new levels 79 and 80 that have a new type of moving spike that can't be teleported with.
-Added new levels 81, 82, 83, 84, 85 and 86 in which the bouncing spikes can loop over the level (when a boucing spikes drop to the bottom spike pit, they will appear to the top of the level). The levels 81, 82, 84, 85 and 86 have a level modifier that the boucing spikes can't go through the platforms.
-Changed the level 74's name to level 74A. And also made a second variant of the level (Level 74B).
-Removed level 78. The levels doesnt feel balanced enough.
[Demo]
-Added new levels to the demo: 27,28, 66, 74, 79, 81 and 86.
-Removed the following levels from the demo: Level 25A, 16, 50 and 51


Screenshots of the new levels:

Files

T-Time_AlphaVersion0468_WinDemo.zip 61 MB
Jan 28, 2022

Get T-Time

Buy Now$5.00 USD or more

Leave a comment

Log in with itch.io to leave a comment.