Big Update (0500) with 11 Levels, New Weapons, Different Game Variants and Alternative Controls!


Hey all!


Sorry for the long break in updating the game. Due to some personal things I haven't had time to update the game for a while. But I'm happy to announce that there's finally a new version of the game. And this time it's a bigger update! A lot of levels! New weapons! Different game variants! Alternative game control schemes! Even some new spikes and platforms!

NEW LEVELS:

There are 11 new levels. These new levels also bring new elements to the game: looping spike walls, spikes walls that go faster & faster from grenade hits and new variant of a falling platform. You can quickly see few of the new levels and elements in the video below:


NEW WEAPONS:

Now the game has two more teleport ammo types that can be chosen when you join the game. With these new teleport ammos, the teleport ammo can go through players and doors, if you keep holding the teleport button down. Once you release the teleport button, the teleport ammo will become active. More info at here



GAME VARIANTS:

There are few new game variants, if you want to change the gameplay: disable grenades, disable jump and enable spike activation delay. If you prefer to just to concentrate on just teleporting, now you can disable grenades altogether. With disabling jump, the game changes quite drastically. You need to anticipate more what will happen in the game, as for example you can't avoid moving spikes so easily anymore. The last variant, spike activation delay, gives the players the choice if they would like to have more reaction time, when a spike is activated with a grenade explosion. With this variant there will be a short activation delay before the spike starts to move. If you want read more about the new game variants, you can see them here (or if you just want to get reminder what the previous older game variants do).


ALTERNATIVE CONTROL SCHEMES:

You can now choose from few control schemes, if you aren't happy how the buttons have been mapped in the game controller previously. For example, you can now swap the grenade and teleport buttons, or you can aim with the right stick. And there's even options for the default control scheme to have a fixed jump height (so the jump height doesn't vary based on how long you hold the jump button down) and fixed launch grenade trajectory. The different control schemes are listed here. I would really like to hear, how the new control options feel like, for example does fixed jump height feel better or not.


30% DISCOUNT ON THE FULL GAME

And finally, there's now a 30% discount on the full game to celebrate of the new release! So if you have enjoyed the demo previously and would like to experience all the levels, now is your chance.

Get T-Time

Buy Now$5.00 USD or more

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